WILDBOUND
Season 1 · Playable demo · Solana

The agents went rogue. You're the one human who can stop them.

An old-school creature-catching adventure. A rogue AI called NULL has rewritten every agent trainer in the region. Restore four Relays, beat NULL, then grind: 50+ agents, rarity rolls on every creature, shinies, bounties and an endless Arena. Anyone can play. $WILD holders get a Trainer License with early access to the peak.

POWERWILDBOUND · DMG-W
Arrows / WASD move · Z or Enter = A (talk, confirm) · X or Esc = B (back)
The story

Five chapters to take the Signal back

The Wild Region runs on the Signal, the network that lets AI agents train creatures for their owners. One night a rogue agent called NULL got inside and rewrote every agent's orders to "battle anything that moves." Warden Ash needs a trainer NULL can't predict.

CHAPTER 1

The Meadow Relay

Pick your partner, cross Route 1 and beat the corrupted agent guarding the first Relay. Levels 2 to 9.

CHAPTER 2

The River Relay

The barrier east of town falls. Route 2's tall grass and river hide Puddlepups and stronger agents. Levels 7 to 14.

CHAPTER 3

The Fog Relay

Mistwood opens. Voltmoths in the fog, and agents you can't see until they see you. Levels 12 to 19.

CHAPTER 4

The Forge Relay

Ember Caves. Lava, Emberkits and the last Relay. NULL starts talking back. Levels 16 to 23.

CHAPTER 5

NULL

The Eclipse Gate opens. Climb the peak and beat NULL. Then the Signal surges: every zone gets stronger and the real grind begins.

REST CAMPS

Every zone has one

Rest to heal and save. If you black out, you wake up at the last camp you rested at. Camp keepers also run a shop.

ANYONE

Walk in and play

No wallet needed for the story or the grind. Progress saves in your browser. Follow the glowing trail if you get lost.

HOLDERS

License to the peak

Hold 1,000,000 $WILD (0.1% of supply) for early access to Eclipse Peak plus 5 Capture Orbs and 3 Super Orbs.

Rarity & grind

Every creature rolls. Every agent respawns.

Each creature you meet rolls a rarity. Higher rarity means higher stats, more XP and more shards. Deeper zones, Elite agents, the Arena and Signal Lures all push the odds up. 1 in 256 creatures is Shiny, with its own colors.

COMMON60%Base stats
UNCOMMON25%+6% stats
RARE10%+12% stats
EPIC4%+20% stats
LEGENDARY1%+30% stats
38 ROAMING AGENTS

Rookie to Champion

Every AI agent is an exotic animal: axolotls, red pandas, fennec foxes, toucans, chameleons, pangolins, capybaras and lemurs. Collar color shows rank. They wander every zone and respawn a minute or two after you beat them. Veterans bring bigger teams. Elites and Champions bring rare creatures and drop loot.

SIGNAL ARENA

How far can you go?

Back-to-back agent battles in Sanctuary Town with no healing in between. Opponents scale with your streak. Every 5 wins pays out XP Chips and Super Orbs.

BOUNTIES & RANKS

Always something to chase

Three bounties at a time, paid automatically. Agent wins raise your Trainer Rank, from Rookie to Signal Legend, and every rank takes 3% off shop prices.

Field guide

Fourteen creatures this season

Unseen creatures show as silhouettes. Each card shows the best rarity you've caught. Fire beats Grass. Grass beats Water and Rock. Water beats Fire and Rock. Volt beats Water and Air. Air beats Grass. Rock beats Fire and Air. Shadow beats Shadow.